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Field Guide
100advertising terms, defined plainly. If a vendor uses a word to make something sound better than it is, it's probably in here.
Pricing & Cost
- Bid
- The price a buyer offers for a single impression in an auction.
- Blended CPM
- The weighted average CPM across all channels in a plan: total spend divided by total impressions, multiplied by 1,000.
- CPA
- Cost per acquisition: spend divided by completed acquisitions.
- CPC
- Cost per click: spend divided by clicks.
- CPCV
- Cost per completed view: spend divided by the number of videos watched to the end.
- CPI
- Cost per install: spend divided by app installs.
- CPL
- Cost per lead: spend divided by leads captured, such as sign-ups or contact-form submissions.
- CPM
- Cost per thousand impressions: spend divided by impressions, multiplied by 1,000.
- CPV
- Cost per view: spend divided by video views, counted when a video starts or reaches a qualifying watch point.
- eCPM
- Effective cost per thousand impressions: spend under any pricing model divided by impressions, multiplied by 1,000, so different pricing models can be compared.
- First-price auction
- An auction in which the winning bidder pays exactly what they bid.
- Floor price
- The minimum price a seller will accept for an impression in an auction.
- Media commission
- A fee an agency charges as a percentage of the media spend it manages.
- Rate card
- A publisher's list of standard ad prices before any negotiation or discounts.
- Second-price auction
- An auction in which the winning bidder pays just above the second-highest bid rather than their own bid.
- Working media
- The share of a budget that pays for actual ad delivery, after agency fees, production, and data costs are taken out.
Reach & Delivery
- Ad load
- The volume of ads relative to content in a given experience, such as minutes of ads per hour of video.
- Audience duplication
- The overlap created when the same people are counted by more than one channel or placement.
- Dayparting
- Scheduling ads to run only during chosen hours or segments of the day.
- Effective reach
- The number of people reached at or above the frequency needed for the message to register.
- Fill rate
- The percentage of ad requests that actually returned a paid ad.
- Flight
- The scheduled period, with set start and end dates, during which a campaign runs.
- Frequency
- The average number of times each reached person saw an ad.
- Frequency cap
- A limit on how many times one person can be shown an ad within a set period.
- GRP
- Gross rating points: the percentage of an audience reached multiplied by average frequency; the traditional TV currency, which counts duplicated exposures.
- Impression
- A single display of an ad, counted each time it is served, even to the same person.
- Make-good
- Free replacement inventory a seller owes an advertiser after delivering less than the contract promised.
- Pacing
- The rate at which a budget is spent across the flight.
- Reach
- The estimated number of distinct people exposed to an ad.
- TRP
- Target rating points: gross rating points (reach percentage times average frequency) counted only against the defined target audience rather than the total population.
- Under-delivery
- Serving fewer impressions than the contract promised by the end of a campaign.
Targeting & Data
- Audience segment
- A defined group of people who share traits an advertiser can target, such as age, interests, or past behavior.
- Behavioral targeting
- Targeting people based on observed past actions, such as pages visited, searches made, or purchases completed.
- Contextual targeting
- Placing ads next to relevant content, based on what a page or video is about rather than who is viewing it.
- Customer data platform (CDP)
- Software that unifies a company's own customer data from many systems into persistent profiles for marketing use.
- Data clean room
- A privacy-safe environment where companies match datasets against each other without either side seeing the other's raw user data.
- Data management platform (DMP)
- Software that organizes audience data, mostly third-party, into segments for ad targeting.
- Device graph
- A map connecting the phones, computers, and other devices that belong to the same person or household.
- First-party data
- Data a company collects directly from its own customers and visitors, such as purchases, site activity, or email sign-ups.
- Geotargeting
- Targeting ads by location, from countries and regions down to cities or a radius around a point.
- Identity resolution
- Linking identifiers such as email addresses and device IDs across devices and channels to a single person or household.
- Lookalike audience
- A platform-modeled audience of new people whose traits resemble a seed list of existing customers.
- Retargeting
- Serving ads to people who previously interacted with a brand, such as visiting its site or abandoning a cart.
- Second-party data
- Another company's first-party data, shared directly with a partner rather than bought from an open marketplace.
- Seed audience
- The source list of known customers or converters a lookalike model learns from.
- Suppression list
- A list of people deliberately excluded from ad delivery, such as recent purchasers or existing customers.
- Third-party data
- Data aggregated from many sources and sold by companies with no direct relationship to the people it describes.
Buying & Programmatic
- Ad exchange
- A marketplace where ad impressions are auctioned in real time, matching many buyers and sellers impression by impression.
- Ad fraud
- Deliberately faked traffic, impressions, or clicks designed to steal ad spend without reaching real people.
- Ad network
- An intermediary that packages ad inventory from many publishers and resells it to buyers, often grouped by audience or topic.
- Ad server
- The system that stores creatives, decides which ad to show for each request, and counts delivery.
- Ad verification
- Independent measurement that confirms ads actually ran where, how, and to whom the seller claimed.
- Brand safety
- The practice of keeping ads away from content broadly considered harmful, such as hate speech, violence, or illegal material.
- Brand suitability
- Brand-specific standards for acceptable content that go beyond baseline safety, since content safe for one brand may not fit another.
- Demand-side platform (DSP)
- Software that advertisers use to buy ad inventory, bidding on impressions across many exchanges from a single interface.
- Direct buy
- Ad inventory purchased through direct negotiation with a publisher rather than through an auction or intermediary.
- Header bidding
- A technique in which a publisher offers each impression to multiple exchanges at the same time before its ad server picks the winning ad.
- Invalid traffic (IVT)
- Impressions or clicks generated by bots or errors rather than real people, covering both deliberate fraud and benign automation such as search crawlers.
- Open auction
- A real-time programmatic auction that any buyer can enter, with each impression sold to the highest bidder.
- Private marketplace (PMP)
- An invitation-only programmatic auction in which a publisher offers inventory to a selected group of buyers.
- Programmatic
- The automated buying and selling of ad inventory through software, typically in real-time auctions, rather than through manual negotiation.
- Programmatic guaranteed
- A deal with a fixed price and a reserved volume of impressions, delivered through programmatic systems rather than a manual insertion order.
- Supply-path optimization
- Choosing the most direct, lowest-fee route to buy the same ad inventory when multiple intermediaries offer it.
- Supply-side platform (SSP)
- Software that publishers use to sell their ad inventory, offering impressions to many buyers and exchanges at once.
Measurement & Attribution
- Attribution
- A method for assigning credit for an outcome across marketing touchpoints.
- Attribution window
- The period after an ad click or view during which a conversion can still be credited to that ad.
- Brand lift
- The change in awareness, consideration, or other brand measures between people exposed to a campaign and a comparable unexposed group, typically measured by survey.
- Conversion rate
- The percentage of visits or clicks that produce the desired action.
- CTR
- Click-through rate: clicks divided by impressions.
- Customer lifetime value (LTV)
- The total value a customer is expected to generate across the entire relationship, not just the first purchase.
- Geo test
- An experiment that runs ads in some geographic markets but not in comparable others, using the difference in outcomes to measure lift.
- Holdout test
- An experiment that withholds ads from a randomly selected group, so the difference in outcomes against the exposed group shows what the advertising caused.
- Incrementality
- The outcomes caused by advertising beyond what would have happened anyway.
- Last-click attribution
- An attribution rule that gives all credit for a conversion to the last click before it, ignoring every earlier interaction.
- Media mix modeling (MMM)
- A statistical model that estimates each channel's contribution to results from aggregate historical data, with no tracking of individual users.
- Multi-touch attribution
- An attribution approach that divides credit for a conversion across several touchpoints according to a set rule, such as equal or position-based weighting.
- ROAS
- Return on ad spend: attributed revenue divided by advertising spend.
- Search lift
- The increase in branded search volume attributable to a campaign, beyond the searches that would have occurred anyway.
- View-through conversion
- A conversion that happens after someone sees an ad but does not click it, credited within the attribution window.
- Viewability
- The percentage of measured impressions that met the standard for an opportunity to be seen.
Channels & Creative
- A/B test
- A controlled comparison of two variants that differ in one element, used to measure which performs better.
- Call to action (CTA)
- The element of an ad that tells the viewer what to do next, such as a button or line of copy.
- Connected TV (CTV)
- Streaming video watched on a television screen via an internet connection, whether through a smart TV or a plug-in streaming device.
- Creative fatigue
- The decline in response that sets in when an audience sees the same creative too often.
- Digital out-of-home (DOOH)
- Advertising served to digital screens in public places, such as billboards, transit displays, and screens in stores or elevators.
- Display advertising
- Visual ads — banners, images, or graphics — placed on websites and apps.
- Dynamic creative optimization (DCO)
- The automated assembly of ad variants from components such as images, copy, and offers, tailored to each impression.
- Interstitial
- A full-screen ad shown at a natural transition point, such as between levels of a game or screens of an app.
- Linear TV
- Traditional broadcast or cable television watched on a fixed schedule set by the network.
- Mid-roll
- A video ad that plays during the content, inserted at a break within it.
- Native advertising
- Paid ads that match the form and feel of the surrounding content, marked with a sponsored or ad label.
- OTT
- Streaming content delivered over the internet to any screen, bypassing traditional distributors such as cable or satellite.
- Paid search
- Ads bought against search queries and shown alongside results, priced mostly per click.
- Pre-roll
- A video ad that plays before the content the viewer chose to watch.
- Programmatic audio
- The automated buying of ad slots in streaming music, digital radio, and podcasts.
- Rich media
- Display ads that go beyond a static image with interaction, video, expansion, or other motion.